Welcome to Hands-on with STEAM Kits:
Coding, Design Challenges, and Virtual Reality
Learning Objectives:
1. Participants will explore how the Media Library STEAM collection and resources can be used to support learning outcomes in their classroom and how to borrow these items from the media catalog/SNAP.
2. Participants will learn how to create a design challenge using KEVA Structures and Zometool.
3. Participants will learn how to use and integrate robots and coding into lessons.
4. Participants will explore how Google Expeditions can be used to enhance lessons.